Conversion tutorial part 7-12

Posted: October 4, 2011 by Toby in Tutorials

Here’s the rest of my tutorial videos. After a model is finished I send it to Zolee who will make physics for the car. Hope I could help you and won’t see more copy/paste conversions on F1Classic.

Converting the cockpit:

Cockpit materials, steering wheel pivot:

Setting the driver’s position and adjusting materials with the material tool:

Creating the gen file, putting basic physics under the car, preparing paints:

Making gauges work:

The finished car:

Programs you’ll need: 3DSimED, Adobe Photoshop, 3DS Max, ZModeler 2, rFactor material tool, Bulk Rename Utility, Total Commander, rFactor MAX plugins and MAS utility, GMT importer for 3DS MAx.

  1. God Of Gaming says:

    You should separate the windows from the interior and disable shadows on them, because when you drive with the cockpit cam and pass under a shadow the windshield gets very dark and it’s annoying as hell.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s