Conversion tutorial part 7-12

Posted: October 4, 2011 by Toby in Tutorials

Here’s the rest of my tutorial videos. After a model is finished I send it to Zolee who will make physics for the car. Hope I could help you and won’t see more copy/paste conversions on F1Classic.

Converting the cockpit:

Cockpit materials, steering wheel pivot:

Setting the driver’s position and adjusting materials with the material tool:

Creating the gen file, putting basic physics under the car, preparing paints:

Making gauges work:

The finished car:

Programs you’ll need: 3DSimED, Adobe Photoshop, 3DS Max, ZModeler 2, rFactor material tool, Bulk Rename Utility, Total Commander, rFactor MAX plugins and MAS utility, GMT importer for 3DS MAx.

Comments
  1. God Of Gaming says:

    You should separate the windows from the interior and disable shadows on them, because when you drive with the cockpit cam and pass under a shadow the windshield gets very dark and it’s annoying as hell.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s