Conversion tutorial part 5

Posted: October 1, 2011 by Toby in Tutorials

In this tutorial I will show you how to make the lights look more realistic.

Programs you’ll need: 3DSimED, Adobe Photoshop, 3DS Max, ZModeler 2, rFactor material tool, Bulk Rename Utility, Total Commander, rFactor MAX plugins and MAS utility, GMT importer for 3DS MAx.

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